1

What is eSports and why do people watch it?

Year:
2017
Language:
english
File:
PDF, 544 KB
english, 2017
18

Special issue: perspectives on eTourism

Year:
2020
Language:
english
File:
PDF, 266 KB
english, 2020
20

Why do people use gamification services?

Year:
2015
Language:
english
File:
PDF, 1.11 MB
english, 2015
24

5G for the Connected World || Radio Access Technology

Year:
2019
Language:
english
File:
PDF, 1.53 MB
english, 2019
25

A definition for gamification: anchoring gamification in the service marketing literature

Year:
2017
Language:
english
File:
PDF, 418 KB
english, 2017
31

A systematic approach to business process reengineering

Year:
1994
Language:
english
File:
PDF, 263 KB
english, 1994
32

Critical Thinking is Epistemically Responsible

Year:
2012
Language:
english
File:
PDF, 157 KB
english, 2012
35

Why do people buy virtual goods: A meta-analysis

Year:
2017
Language:
english
File:
PDF, 613 KB
english, 2017
36

Why do people play games? A meta-analysis

Year:
2017
Language:
english
File:
PDF, 1.56 MB
english, 2017
43

Do badges increase user activity? A field experiment on the effects of gamification

Year:
2015
Language:
english
File:
PDF, 210 KB
english, 2015
45

India’s Economic Opportunities and Energy Security: Analysing Prospects Within SAARC and Beyond

Year:
2015
Language:
english
File:
PDF, 485 KB
english, 2015
46

Study on pyroshock propagation through plates with joints and washers

Year:
2018
Language:
english
File:
PDF, 9.90 MB
english, 2018